What’s New for February:

  1. Changelog Summary
  2. February Event
  3. January Event Recap

    Changelog Summary:

    Rustafied, as ever, has some of the best coverage for the mechanical changes coming out in this month’s wipe, along with the implications of those changes.  Rather than rehash their work here, I’ll give a very quick summary of what’s changing, and you can pop over there to see the longer discussion of what these changes are, what they mean, and why they’re coming.

  • Addition of Tuna Can Wall Light:  A wall-mounted light source.  Requires a tuna can, wood, and low grade fuel.
  • Increase rifle AND pistol ammo stacks to 128.
  • Rad suits prevent ALL radiation damage. Period.
  • Quick-crafting will now craft the most recently selected skin. Also, players will respawn with their chosen Rock skin.
  • Ownership of items removed.
  • Bone Armor receives a cost reduction.
  • Hammers now highlight tiles in blue instead of red.
  • Farming hydration now takes less water, dead plants have to be cut down, and plant cloning now degrades 10%, each generation.
  • Load times for servers and clients has been improved.
  • Ladder hatches can no longer be destroyed with bone clubs and hatchets.
  • Pumpkin helmets can now be seen beyond 10 feet away.
  • Cleaver damage and range buffed.
  • Arrows no longer glow when fired at night.

February Event:

Pay to Win get out of the way.  Play to Win is here. It’s February, which means a new wipe as well as a new special event. Starting today, we’ll be on an all-new map, keeping the current 3.5km size. Rather than filling up that area with non-player raid bases, or trying to do big give-away events when I can find the most people online, we’ll be focusing on filling that space up with new and old faces. In honor of Valentine’s Day, we’re encouraging players to bring a friend to Serenity Valley, and to make some new friends while you’re here. February marks our first recruitment event, with participation in the first wipe of the month (2 Feb – 15 Feb) making big gains for the second wipe (16 Feb – 1 Mar) of the month! How this will work is on a milestone or achievements system. As players reach more and more of these milestones, they trigger greater awards for themselves and their recruits! Recruiting new players who join the server and are active–not merely logged in an AFK–for at least 14 hours during the wipe will award both the recruiter and the new player their first milestone. At 20 hours played and every 10 hours after that up to 40, another level is achieved. Those new recruits can of course recruit friends of their own, and so on and are encouraged to do so. We also recognize that the players are the main component of Rust’s content, and many of the milestones for this event are awarded to everyone who is online, active, and participating in the month’s activities! When the server undergoes its next wipe, you’ll be able to start with the sum of the awards you accrued during this wipe, with bonuses if the friend you’ve recruited returns with you.

Event Milestones:
  1. Start with a pickaxe, hatchet, and a furnace
  2. +2,000 wood, 2,000 stone, and 500 metal fragments
  3. +pump shotgun & 100 buckshot rounds, an armored door, and a code lock
  4. +10 of each common component
  5. +A large furnace
  6. +3 of each uncommon component
  7. +200 pistol ammo
  8. +1 of each rare component
  9. +100 5.56 ammo
  10. +A custom set of roadside armor & pookie bear
Special Milestones:
  •  25 players online after the first week: All players get a supply signal.
  • 50 players online anytime during the first week: All players get a supply signal and a pookie bear.
  • 50 players online after the first week: All players get 3 supply signals and an auto turret.

If someone manages to score more than the 10 milestones above, we’ll discuss customized/individual rewards at that time.


January Event recap:

Fort Williams, the infamous non-player raid target managed to secure 87 deaths over its life, between its pit traps, mines, and auto turrets. Total loot retrieved from the fort included a total of 300 satchel charges, 100 timed explosives, 2 M249’s, hundreds of rifles, dozens of armor loadouts, hundreds of mines, thousands of grenades, and nearly a quarter million rounds of ammunition.  With the exception of the unfortunate few who managed to wander, unawares onto the island, all those folks that I had the pleasure of speaking with after exploring the area were resoundingly positive.

It was a lot of fun to build it for you all, and even more enjoyable to hear your feedback.  Given the positive response from this event, we can anticipate seeing more events like this in the future.

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