Here we go..! We’ve launched the Primitive Test server. It was off to a rocky start, but we’ve made it through a whole week and ironed out MOST of the bugs we could find. Of course, we’ll find more fixes for that through…. You guessed it! MOAR TESTING! I’ve included some quick information about the current server test and some FAQ’s as well:
What IS the primitive server? A primitive server simply limits the field as to how much research/building you can do, to keep the technology base for the game from getting too far ahead, and making things like bows and melee valid.
Why should I play on a primitive server? If you like faster development for your base, quickly getting all your research done, or just being able to go about your business without getting sniped in the back of the head from 600m away, this might be a play style you enjoy. Between the shorter tech tree and accelerated gathering, the primitive server also strives to make getting raided a lot less painful. In some of our earliest testing, it was possible to get a fully-functional base and top weapons and armor in <3 hours. Getting raided here is not the end of the world!
What changes are there from Main? Currently, there is no store. In lieu of being able to buy cosmetic items, every looted item comes pre-skinned, at random, so that it feels a little bit more like you’re actually scavenging. There is no radiation. Animals are more plentiful and plants grow more quickly.
What items are blocked from building/looting? Here, I’ve included a handy-dandy list of everything that is impossible to loot or build:
- Metal Buildings
- Armored Buildings
- Metal Chest Plate
- Metal Faceplate
- Pistol ammo (all types)
- Rifle ammo (all types)
- Rockets (all types)
- 12 gauge buckshot
- 12 gauge slugs
- 12 gauge incendiary
- Auto turrets
- Salvaged tools
- Concrete barricades
- Metal barricades
- Barbed wire barricades
- BBQ Grills
- Repair Benches*
- Research Tables*
- Tech Trash
- CCTV Camera
- Laptop
- Ceiling lights
- Chainsaws
- Metal doors
- Explosives
- Satchel charges
- C4
- Flamethrowers
- Flame turrets
- Flares
- Flashlights
- Floor grills
- Ladder hatches
- F1 Grenades
- Hazmat suits
- Snow jackets
- Large Medkits
- Medical Syringes
- M249
- Locker
- M92
- Nailguns
- Python Revolver
- Revolver
- Assault Rifles
- Bolt-action Rifles
- LR-300
- Semiautomatic Rifles
- Semiautomatic Pistols
- Riot helmets
- Rocket launchers
- Double-barrel shotguns
- Pump shotguns
- SPAS-12 shotguns
- Small oil refineries
- Custom SMG
- Thompson
- Reactive target
- Binoculars
- Landmines
- Vending machines
- Prison walls & gates
- Metal shopfronts
- Reinforced glass windows
- Large water catchers
- All weapon mods except the simple handmade sight
- Searchlights
- Garage doors
- High external stone gates
- RADIATION.
What further changes can we expect to see throughout the test? Our test server admin will be running some events, and this weekend, we’ll see a test server incentive announcement, where testers can earn some pretty kick-ass prizes. There’s currently an ongoing discussion on the Discord test server channel about the possible inclusion of sheet metal doors to make base defense a little more easily done. That discussion has started veering into how to mitigate raid risks through smart base design. There’s also been a call to marry the last test server into this one, and create a hardcore survival primitive server. Stay tuned for more, or join the discussion and add your two cents!