Mid-Month Update

There’s some huge news afoot on the Rust Devblog and over at PlayRustHQ.com.  Soon, we’ll be seeing new turrets, a whole new cave system, and a massive revamp to gathering crafting components.  Sadly, wolves and bears are still magical ghosts that can walk through stone, but we’re seeing more and more improvements in managing the game’s biggest threats:  Each other! The other news is that we’re (hopefully!) about to see TONS of new skins flooding into the game, as the workshop is opened up and more user skins are able to make their way into the system.

The DevBlog was an especially interesting read; well worth taking a moment if you have some time.

Today’s updates are listed below:

  • Better explosion sounds
    Misc sound polish
    Old bone armor no longer drops( will be removed next wipe)
    Projectile CPU optimizations
    Semi auto pistol damage nerfed to 40 (was 50)
    Pistol ammo effective distance nerfed to 60 (was 80)
    Fixed players sometimes appearing with wrong name, gender or skin tone
    Fixed various small client side network interpolation issues on respawn
    Added stabilityqueue server convar (building stability update time per frame)
    Added surroundingsqueue server convar (surroundings refresh time per frame)
    Fixed various issues with player model pooling
    Enabled player model pooling by default on 64bit systems (pool.players convar)
    Drastically improved entity destruction performance (less stuttering)
    Optimized player mesh building and refreshing (less stuttering)
    Fixed exception when trying to upgrade building block after it was destroyed
    Fixed exception when trying to rotate building block after it was destroyed

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