26 January Update

Rejoice, Rustians!  It’s update day, and we’re seeing a whole host of great new additions.

Update Notes:

First of all, and of monumental excitement to me:  Skins are (supposed to be) coming back!  In addition, we’re seeing the very early phases of the game made far easier, with tweaks to recipes, crafting times, and the ability to find low grade fuel in oil barrels! Several weapons have had their crafting times cut in HALF to include: Assault Rifles, Bolt-Action Rifles, Semi-Automatic Rifles & Pistols, Thompsons, and Custom SMG’s. Arrows now take 25% of the time they did before, and we’ll also be seeing the craft time for bear traps and turrets reduced significantly!

It’s not just time we’ll be saving, though–Double Barrel Shotg
uns, Mines, Metal Barricades, and Bone Knives all got cheaper this update. How much cheaper is still a little bit up in the air for some of these items, but we know that they’re cutting down the component cost on a lot of items, including the complete removal of components from Landmines, less blades for Barricades, no springs for grenades, and so on!

The biggest change comes with the continued work to the farming system: Watering your plants now not only expedites their growth, but dramatically increases the yield of those items. If you’re watering your crops, you can see up to 40 cloth per hemp plant, 3 pumpkins per vine, and 6 corn per stalk! Couple that with last week’s clippings system and genetic families, and you can find yourselves producing MASSIVE amounts of food, even in a cave, with very little effort.  What a marvelous modern time we live in!

There are a number of smaller changes, all discussed in greater detail over at rustafied.com, but this looks like it’s going to be another very positive update.

Fort Williams Update:

Each day, I’ve been restoring about 50% of destroyed mines and turret ammunition and around 10% of taken loot. With today marking the half-way point through the wipe cycle, restorations cease–but there will be slow, steady upgrade starting at the fabled Armory treasure room, and spreading outward through the fortress.

As of last night’s survey, about 60% of the defenses have been destroyed, 40% of the prize loot has been taken, and around 80% of the buildings have been entered/raided. Several little tricks and secrets are still in place, and the main loot room is untouched.

To date, the Fort appears to have claimed 62 lives, with 34 turret kills, and 28 landmine kills. Animal and cold related deaths that happened on the island are not tracked.

I’ve included a poll on the forum where you can share your feedback and vote for future non-player raids at this link.

The Ruins of Fort Williams

The Ruins of Fort Williams

Rumors have persisted about this island; that it used to be home to some kind of a military stronghold. Several survivors brought back stories of the frozen northwest, and the mechanical horrors they witnessed there. If their tales are to be believed, the old ruins of Fort Williams exist today, on a small rock outcropping on the northwest of the island. Supposedly, the power is still on–and the old armory, supposedly still stuffed to the gills with weapons–is intact!

The Ruins of Fort Williams is a large, multi-structure base off of the mainland of this wipe to provide experienced players a difficult raid target that is owned by no player, allowing them a rewarding offline raid, without the fear of upsetting or driving away newer players. Take your time exploring, though!  Drink in the rich flavor and atmosphere of the old, creepy, damaged base. From the cramped air ducts of the barracks to the forgotten shooting range, every building has its own story, its own life, and its own dangers.

Fort Williams will run this wipe in lieu of weekend events, allowing players to face down the challenges within at their own pace. Some play considerations include raiding it for yourself, keeping others from raiding the base, or setting up shop close enough that you can hear when someone else is engaged inside, let them do the dirty work for you, and move in for the kill once they’re busy and focused elsewhere!

FAQ:

  1. Can we grief the fort?
    —  Not really, because it belongs to no one!  Do what you need to do on this island to get your loot!
  2. Can we move into the fort?
    —  YES!  Be aware though that the no-rules-here stance of Ft. Williams’ island still apply; you can be griefed and forcibly evicted from the fort!
  3. Can we build on the island?
    — Yes you may.
  4. Does the loot respawn?
    — At this  time, there is no plan for replacing taken loot, though we will monitor the raid area and adjust accordingly if it is necessary.

Wipe Day + New Python Revolver!

Today’s our second wipe of the month, and we’re seeing some pretty excellent updates to go with it!  Today, we’ll see the much-anticipated release of the Python Revolver.  If you’ve been keeping abreast of the developer blogs, you’ll have seen some of the models for this monster coming along.  Simply put:  It’s a hand cannon.  It’s going to take 3 pipes, 3 springs, and 10HQM to make, leaving it as a pretty expensive weapon, but it will take 3 attachment slots, it’s got impressive range and accuracy, and did I mention that it’s A HAND CANNON?!  Head shot damage isn’t listed as numbers on this monster.  Instead of a number, it’s listed as “kill.”  Keep away from pistol duels when your opponent is packing this monster. With this patch, we’ll see some further optimizations, added farming abilities (such as taking clippings of high-performing plants and copying their traits to a new plant) and some improvements to animations.

For the new wipe, we’ll be doing a new server event that will last all wipe-cycle long. There will be a massive stronghold built toward the north-center of the map. This area will feature a very dense, very hard to defeat base, and at its center will be a loot room jam-packed with weapons, armor, and ammunition–enough to make a third-world despot blush. I tell you this now:  Think. Strategically. Decide among yourselves if it’s more important to capture the base, or to keep your enemy from getting it?  Is it better to set up nearby to counter-raid attackers, or  to stay far away and hope that you’re never found? Ultimately, how you and your group decide to handle the presence of such a ferocious presence is up to you–and will heavily impact the endgame in this wipe.